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AI Insights · Timothy · April 2022

Top 5 Character Collection Games in Brazil Q1 2022

Analyzing the performance of the top 5 character collection games on a unified platform in Brazil during Q1 2022, including metrics on downloads, revenue, and active users.

Top 5 Character Collection Games in Brazil Q1 2022

During the first quarter of 2022, the top 5 character collection games in Brazil showed varied performance metrics across downloads, revenue, and active users on a unified platform. Here’s a detailed look at each game's quarterly trends, with data sourced from Sensor Tower.

Free Fire saw a notable revenue peak of around $823K in the final week of December, which gradually decreased to approximately $481K by the end of March. Weekly downloads fluctuated, reaching a high of around 736K in mid-January but declined to about 508K by the end of the quarter. Active users started at around 19.8M and tapered off to approximately 15.4M over the quarter.

Coin Master experienced a peak in weekly revenue of about $459K in early January, with a general downward trend, ending at roughly $367K in the last week of March. Downloads varied, peaking at 154K in the first week of January and stabilizing around 109K by the quarter's end. Active users remained relatively stable, starting at approximately 893K and slightly decreasing to 736K.

Clash of Clans had a consistent revenue stream with a peak of about $254K at the end of January, finishing the quarter at around $205K. Downloads showed minor fluctuations, peaking at 67K mid-January and ending at around 47K. Active users demonstrated a stable trend, starting at approximately 3.4M and ending slightly higher at about 3.5M.

MIR4 showed a steady revenue increase, peaking at around $178K at the end of January but declined to roughly $113K by the end of March. Downloads decreased significantly from around 25K in early January to about 7K by the end of the quarter. Active users saw a gradual decline from approximately 163K to about 122K.

Clash Royale had a revenue peak of about $220K in the first week of January, which dropped to approximately $102K by mid-March, ending at around $102K again by the quarter's end. Downloads started strong at around 195K but decreased to about 128K by the end of March. Active users also saw a decrease from approximately 15.4M to about 11.6M over the same period.

These insights highlight the dynamic nature of the gaming market in Brazil, with each game displaying unique trends in user engagement and revenue. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022